Save the Cat? No: Demean the Cat
Adding 'Rudeness' to the list of narrative tools
LAST TIME ON “GREG’S WRITING SUBSTACK”: In the last two articles, I’ve talked about how the unique player-character relationship we get in games (where players are both agents and observers) creates unique problems and opportunities when it comes to interactive game writing. I proposed that rudeness is uniquely useful as a way of invoking a bond with ch…
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