Writing Interactive with Greg R. Buchanan

Writing Interactive with Greg R. Buchanan

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Writing Interactive with Greg R. Buchanan
Writing Interactive with Greg R. Buchanan
The Suspension of Impotence in Game Narrative

The Suspension of Impotence in Game Narrative

The importance of feeling acknowledged in an interactive story, writing, dialogue, and choices -- including the Mass Effect Trilogy, Baldur's Gate 3, Witcher 3, and more

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Greg R Buchanan
Nov 14, 2023
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Writing Interactive with Greg R. Buchanan
Writing Interactive with Greg R. Buchanan
The Suspension of Impotence in Game Narrative
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Players don’t really care about multiple endings in narrative games — at least, not as much as they think.

What players generally really care about is inhabiting their character(s) and seeing the experience in some way react to their actions.

Mass Effect 3: All Possible Endings (& Which You Should Choose)

We don’t expect this latter element if the game’s story is obviously linear — we might switch our brains into ps…

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