The Suspension of Impotence in Game Narrative
The importance of feeling acknowledged in an interactive story, writing, dialogue, and choices -- including the Mass Effect Trilogy, Baldur's Gate 3, Witcher 3, and more
Players don’t really care about multiple endings in narrative games — at least, not as much as they think.
What players generally really care about is inhabiting their character(s) and seeing the experience in some way react to their actions.
We don’t expect this latter element if the game’s story is obviously linear — we might switch our brains into ps…
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