hook your player with an early choice
how to make choices seem like they matter? make one matter, a lot, a little after the choice is made, early in your game
Write a choice where people will -feel- something when making it. For example, performing a good deed on behalf of someone else, where most players are likely to pick that option due to the character being presented as deserving of our help.
Ideally, have this choice lead to a follow up choice of -how- we help. So not just intervening on behalf of a char…


