Why adding 'Rudeness' to the list of narrative tools can be extremely effective in bonding a player and the player-character at the start of an interactive game
Save the Cat? No: Demean the Cat
Save the Cat? No: Demean the Cat
Save the Cat? No: Demean the Cat
Why adding 'Rudeness' to the list of narrative tools can be extremely effective in bonding a player and the player-character at the start of an interactive game